1/2/2024 0 Comments Daylight zombie quest![]() ![]() Running into spikes after missing is instantly fatal, and you are often going to get hit a few times after missing one. ![]() While landing a tackle does respectable damage and elevation can lead to massive damage, plus the ability to impale humans on spikes are all good, missing a tackle is easy to do and can be fatal. Your tackle ability is both a deadly weapon and a deadly liability.If surrounded but near a buggy, ground pound it to give yourself a short window of escape. In the Country Side map from the Following DLC, you can ground pound a human player's buggy to flip it, which also turns off its UV lights, should they be on. Ground Pound attacks can disable flares, so Ground Pounding a human hiding in flare light and pouncing moments later can sometimes be an effective strategy.This can be used to make a quick escape while completely drained of energy, as landing the attack also gives you a sliver of energy, just enough to tendril to a roof and fly away. Your Ground Pound gives you a small window of UV immunity after landing a hit, letting you escape with a tiny amount of energy.Ground Pounding them instead can get them impaled, tackling can do the same, but missing can easily net the same suicidal results. If a human is standing still, facing you but not UV lighting you, they may be trying to lure you into killing yourself. Missing a pounce and flying into spikes kills you instantly, and has rather strong magnetism to the spikes, causing unpredictable impalement.If you are moving through the air quickly and tendril to the ground at a shallow angle, you will keep your momentum while running for a short time, which can let you tackle a human immediately after landing. The above-stated use of momentum can also apply to tackles and ground pounds.Movement is a key part in BTZ, use tendril sprint, sprinting right when your tendril hits the ground, or jumping right when your tendril hits (tendril jump) the ground really gains up speed, if you add the strafe keys, such as tendriling jump to the left hold w and a, and for tendril jumping to the right pressing w and s, It will really confuse players, but be warned this is a very advanced technique and takes hours to master it.When they get pounced, they have a split second to use their uv, if you can mess with their timing or make them run out of uv, good for you. The best blind spot the survivor has from pouncing is above, silent pounces, when you basically tendril of something higher than you and falling down, is a good way to catch the survivor off guard.Don't waste spits like candy either, its a huge thing to manage them, but please do use them. Do not waste your energy on charging spit sniping, every decent survivor knows how to avoid them pretty easily, unless you can aim pretty accurately and fast while being fast, don't use it.But do be aware, it can work against you, if you get backed up in a corner, you're the one going to die. If you surround the human to a corner, its is quite easy to stick a spit on them and attack them, these locations are quite common in the slums.The way to do it is UV Spit > UV Block and then Pounce to finish off the attack Try to combine your UV suppressor with UV block, if you stick your spit, an inexperienced human is 99% going to die.Strategies Combos and Strats for the Hunter When playing the Night Hunter for the first time, they will be put and be introduced into a tutorial before they can select matchmaking to find a player to invade. While only one player can control the Night Hunter, human survivors can be allowed up to four players. Once the player controlling the Night Hunter finishes synchronizing with the survivor's game, both players will be placed at random places around the map, the nests will spawn, and the map will automatically be set to night time. As a human survivor, the player will be alerted of the Night Hunter invading and must search and destroy the nest to prevent it from respawning. Invading players control the Night Hunter, a superior player-controlled infected with an unlockable skill tree, to defend its nests (serving as a spawn point) and kill any attacking player survivors until their limited lives run out. Initially set as a pre-order bonus before coming free to players, Be the Zombie is a gamemode where players can invade other player's games, if enabled.
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